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AMDave
06-29-2012, 03:28 PM
issues with workunits crashing might be fixed now and nbody work generation information
While debugging the nbody work generation I think I might have found out why the workunits were still crashing. I think the server might have been sending out the wrong parameter file (ie., a different one than I specified) so they were still using the old one and crashing. So with these updates this issue might really be fixed. Also, the nbody work generation code dynamically estimates the fpops on a per-workunit basis, so I'm hoping this will result in more accurate runtime estimates and generated credit. Let me know how that goes. --Travis

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