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New BOINC project - HashClash
New project people!! :D
Is this month being awesome or what?? 
http://boinc.banaan.org/hashclash/
HashClash is a project that is studying the MD5 algorithm security and through some trial testings, it is trying to find out if there's a fast way to generate an MD5 collision. An MD5 collision is when two different messages share the same hash cypher. That is almost impossible, but has been proven to happen in the past. The problem is that it wasn't easy to reproduce (Thankfully!!). Here's a more in-depth explanation of how these things work...
http://boinc.banaan.org/hashclash/hashclash.php
How to join
Fire up the attach to project wizard and use the above given link to the project. Alternately, you can also create an account here
In any case, after creating an account, come by our Team and join us 
http://boinc.banaan.org/hashclash/te...y.php?teamid=4
Running HashClash
The HashClash workunits are extremely small. (And don't have graphics) They only take between 5 and 15 minutes on an AthlonXP 2000+. This makes them very well suited for any older machines you got laying around. In fact it is encouraged that you run it in an older machine, and I'll tell you why...
ATTENTION! - The current HashClash server is of low capacity. (PIII 500MHz) Try not to overload it, or the project might crash and then there's no project for anyone. Try not to let boinc be constantly communicating up and down with the project. It is best to take work in batches and send back the results in the same way.
Final note
I have to confess that I found out this project for a little while already, and I notified our admins about it. I only didn't talk about it earlier because I got in contact with the project admin, Marc, and he told me about the project server and asked that if it was possible to keep it quiet a while more. The project admins stated that the first phase of the project is almost finished, and then there will be a pause, in which they're thinking of upgrading the server. So, it would be ideal that the project didn't crash until then. This goes not just for us, but for all teams out there.
So, basically, try to go easy on it, ok guys? ;)
Have fun! :D
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