-
The thought of that 1024 core processor got me thinking about the CELL processors which will be in the PlayStation 3 and a range of furture IBM Servers probably in 2007. These are the ones you should be looking at closely as the architecture brings loads of new possibilities with impressive high performance.
If you're interested in reading more then you should spend some time digesting this : http://www.blachford.info/computer/Cell/Cell0_v2.html
-
Don't get me started about the ps3 man. I had a long fight on einstein about it.
It boiled down to this.
The PS3 will have 7 ppc cores @3.2 Ghz. In 32-bit mode it has an incredible speed of somewhere around 200+GFLOPS. In 32-bit mode it cannot be used for DC'ing, because it is not IEEE7... whatever compliant, it rounds off numbers. It does have a 64-bit mode, but it is only 25GFLOPS. There still are no projects with a 64-bit app, so until they do, anyone who has one won't be able to use it. A few weeks ago they said they are "planning" that it will ship with a HDD (I think it is 60Gb), it won't be an upgrade/add-on. All this can be bought for a mere $400-$600 US (You can never be sure until it comes out, this Christmas). It will either have linux or MAC on it, i think. Can you run windows on a PPC core?
Another thing i have been wondering about is the GPU. The PS3's GPU has a Floating Point performance of 1.8TeraFlops. With everyone talking about using gpus to crunch, if we could use that one, then a PS3 would be a real workhorse.
Oh i forgot to say that it comes with a built-in wireless card, so it will hookup to your wireless network straight out-of-the-box.
-
i havent read much about the PS3 lately. they keep changing it!
what is the difference between the modes? would this ever be used with say a game itself? And why by increasing the mode allowing larger/faster data transfer does this make it slower performance wise?
I believe DNET (RC5-72 and OGR25) has true 64 bit clients. but it is down at the moment due to a RAID crash. It should be back soon though!
-
The 32 bit mode on the ps3 i think is a lot faster because it doesn't round those numbers. You don't have to round them in games, so i guess they cut that out to make it a lot faster. They will problably use the 32-bit mode for games, since the ps3 won't have more than 4Gb of ram. I think it is going to have 512Mb.
DNET has true X86_64 client? Sounds sweet! I think i might upgrade my OS and stop with all this boincing and crunch for that in 64-bit SwEEtNeSS. I think i might wait for Vista to come out though, then i'll switch.
-
dnet didnt release one for windows yet, possibly they are waiting for vista util they do.
this is their current list: http://www.distributed.net/download/clients.php (linux at number 3 is 64)
-
Primergy BX600 - Just imagine the possibility's
OK so I like to resolve issues that linger in my head, for weeks or months on end. I was looking at issues for Gamer007s overheating problem when I found this link of AMD's all tucked in nice and neat.
http://www.amd.com/us-en/assets/cont...itive_comp.pdf
I love the thought of pondering what If? What if I could afford such an item, What if I could rearrange my expenses so I could afford these and all the other goodies I come across!
Challenge me, or correct me, but don't ask me to die quietly.
…Pursuit is always hard, capturing is really not the focus, it’s the hunt ...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules