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Be warned, these new session 192 workunits are huge.
So far it's a possible 8 hrs per workunit, however I have a feeling it's going to be longer since it's been getting higher every time it completes a pass on a frame.
Up side is it will earn lots of credit when finished.
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i got a few :D
mine are estimating at 5hours 30mins atm.
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Man those are some long Wus. My two were almost done, like at 80% after 6 hours with an eta of 1 hour. I came back an hour later and they are 50% with an ETA of 3 hours! I think it must be encoding more than one pass.
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They are encoding more than one pass, i believe it applies each filter with each pass. So, if it looks like it's stuck in a loop then it is not, do not cancel the workunit.
My last completed WU was 5hrs 47mins. I still have one from lunch time running that is currently at 8hrs 41mins (no idea how long is left)
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Lol, there is 62,000 parts left. It's going to be some weeks until we finish if all the WUs are like this.
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*Takes a calm breath*
GOD DAMMIT!
8 hrs of work time lost on a workunit and now it's reset back to 0hrs 0 mins!
It seems the people at BURP never thought about putting save points in workunits so if you decided to restart your computer then your time spent would be saved...
...I will let them off being that it's pre-alpha.
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Yes I am having thoughts of what the heck is going on here? Time says 55 minutes per WU but the total so far is over 2 hours and 45 minnutes and the remaing time is still stating 51 minutes to go?
I am thoroughly confused, please explain this phenomenum?
Challenge me, or correct me, but don't ask me to die quietly.
…Pursuit is always hard, capturing is really not the focus, it’s the hunt ...
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Mine have been running for 14 hours and still haven't stopped. Ugh....
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I dunno how long these WU's are supposed to be but i hope they finish soon...
EDIT: There is talk on the BURP forums of these units potentially taking longer than 24 hrs, may run past the deadline and also reset the WU if you restart your computer or even suspend the task. It better be some damn good animation for all this power.
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I got mad and aborted all of them after i read this from the dude who made it. Session 192 is a very intensive test of raytracing, including 16 samples AO, a middling octree size, and many many reflections and refractions (ray depth of 10). Even though it's split into 32 bits per frame, all this raytracing uses LOTS of memory.
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