Windows
They are almost there with the Windows client. Using my Quad example from above, Windows will crunch 4+1 with no special input from the user (if crunching a GPU wu). But the GPU will be using ~15-17% of the cycles from 1 CPU (and it will not be running at top speed). Users can continue to operate their client at 4+1, and GPU wu's will run at reduced efficency for now. But, to get maximum GPU crunching speed using the Windows client, Users have to dedicate 1 CPU to the GPU. Right now, under Windows the GPU requires ~20-35% CPU cycles to crunch at top speed. So for best GPU results (shorter run times), some users are running 3+1 only

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