Hey AMD users,
Thanks for your support! The project is almost finished thanks to you guys. Vaughan, that was amazing last week! =D
Improving the client
I am sorry, the client definitely needs to be improved, but I don't want to mess with the code so late in the project. When I have a chance I will port it to Linux. For now if you use wine, try running the program with the parameter 1 (distributed.exe 1). When I start the next project, I will be sure to include the ability to resume partially completed workunits and add a cool graphical view of the work.
Progress
Two levels of Puzz Pinball were solved with 5 objects. The results for level 14 are posted. The results for level 20 will be posted after the last 3 workunits are completed (I may have to break them up because they are taking a really long time). The last level of Sony Pinball is guaranteed to be solved with 6 objects. I'm not sure about the last 2 levels of Puzz Pinball, but one or both of them should be solved with 6 objects. The last level of The CCL Winter Game has the largest increase for each object added. Adding 7 objects is about 20x larger than adding 6 objects. Many of the workunits are really fast, though. This level is guaranteed to be solved with 8 objects, but will probably (and hopefully) be solved with 7.
The next project
The games I am considering for the next project after the Kerb games are solved are Building Blaster, Putt Base, and The Incredible Machine (mobile). I want to test the project on some non-flash games, but they would have to be open source. Please tell me if anyone has suggestions for new games. If I do create another project, it wouldn't be until next year. And the client would definitely be improved.
We need as many cores as possible to finish the project in the next few weeks.
Thanks again to all who have participated,
Paul