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Thread: New project mersenneathome.net

  1. #11
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    Quote Originally Posted by Nflight View Post
    I completed my 10K, and that is it for this monstrosity, That is a lot of uploads and downloads, and if you have limits and I don't at this time, BEWARE!
    Thought I would give this a try with the new windows app so signed up. Initially got 1 task which was waiting its turn to run as I am also running Androinc. Over night mersenneathome sent me 360 more tasks...Ka-Boom!!! I think I'll do about 10k and stop. The project has already sent me over 6k worth in one night!!!

  2. #12
    AMDave's Avatar
    AMDave is offline Seeker of the exit clause Moderator
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    Slippery little sucker isn't it!
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  3. #13
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    I have arrived at a somewhat convoluted solution that I hope will net me about 120 work units per day
    I split-off the CPU work from the host boinc client so it is now running GPU only except for the geez-its-hot-here window from 12:00 - 17:30
    I raised a VM to run only mersenne on all cores from 00:00 until 07:00 but with network limited to 00:00 - 06:00 to suit my off-peak D/L times from my ISP and the fact that someone else starts using the internet connection at 06:00
    I raised another VM to run Androinc from 07:00 until the start of the geez-its-hot-here window at 12:00
    Then I raised another VM to run Androinc from the end of the geez-its-hot-here window at 17:30 until 00:00

    Then I replicated that solution to another machine.

    The VMs are x686 so both mersenne and Androinc are completing slower than before

    After 24 hours it is all fitting together ok.

    But hey, I should get about 2000 per day on mersenne!!! =O

    Maybe next week, just to cement the idea that I really do not have any prospect of 'getting a life', I'll upgrade the VMs to 64-bit and look for performance improvements.

    No LOLs please.
    Last edited by AMDave; 02-09-2011 at 01:01 PM.
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  4. #14
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    good news, new work units take 4x crunch time and grant 4x credit, upload/download is still 3.5mb each way just not as often.


  5. #15
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    BTW, project seams fairly stable, should we open this up to the general forum?


  6. #16
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    you are right, it is stable at this point
    Although the d/l u/l situation is bad compared to other projects it is not erratic.
    They are continuing to make incremental improvements and they are still producing work
    so I'd second that.
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  7. #17
    NeoGen's Avatar
    NeoGen is offline AMD Users Alchemist Moderator
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    Is this project on the public threads by now as liuqyn asked a while ago?

    I just started running it a few days ago, put 2 cores on it and it runs good so far, but on the flipside I have already over 50 pending tasks... seems like it takes a while until someone comes by and does your workunit.

  8. #18
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    Ahh, well done.
    That was nice recovery there Vaughan.
    I didn't quite catch you napping in spite of my misdirection.
    I'll have to try harder next time.
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  9. #19
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    Yikes I got a scare. It took some time to turn the "battle fleet" around. Still want some GHz to play with over at BURP Renderfarming. As a team we can grab world #2 soon on that project.


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