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Thread: Rectilinear Crossing Number (new boinc project)

  1. #1
    Join Date
    Oct 2003
    Location
    North Little Rock, AR (USA)
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    Rectilinear Crossing Number (new boinc project)

    There can never be too many BOINC projects, so here's one more for us to play with. :D

    http://dist.ist.tugraz.at/cape5/

    And now for an explanation on rectilinear crossing numbers (I don't know what they are either)
    A drawing of a graph G in the plane allows edges to cross. The crossing number cr(G) is the fewest number of pairwise edge crossings taken over all drawings of G. In a rectilinear drawing the edges must all be line segments. The fewest number of crossings in such a drawing is the rectilinear crossing number, crbar(G).
    Source: http://www.emba.uvm.edu/~archdeac/problems/rectcros.htm

    So basically, this is a maths project, around graph theory and crossing numbers, whose purpose is to find the best rectilinear crossing numbers out there.

    Here's a short Q&A for helping new people to participate on the project.

    Q: How can I participate?
    A: If you have boinc v5.2+, use the wizards to attach to a new project. If you don't like the wizards you can always use their webpage here: http://dist.ist.tugraz.at/cape5/create_account_form.php

    Q: How do I join the Team?
    A: After having created an account, go to our Team page and click the link to join our Team. It's as easy as that. Here's our Team page: http://dist.ist.tugraz.at/cape5/team....php?teamid=14

    Q: Anything else I need to know about this project?
    A: Well... here's a few things about it...
    - Runs on Windows and Linux
    - Has no graphics/screensaver
    - Most workunits are extremely fast (less than 1 second), but you may catch one or another that take several hours to complete
    - You get credited on the spot! No waiting for validation. (quorum = 1)
    - The project uploads alot of tiny files for each workunit done. Don't be alarmed if you see pages and pages of files waiting to upload on your boinc.
    - ATTENTION: Suspend/Resume feature is not supported yet. Don't stop the long running workunits or you'll lose your work done on them.


    I think that sums it up pretty much! Come on over and try it guys! :D

  2. #2
    Joined.


  3. #3
    I´ll have a close look, can´t be worse than PG. :D :D :D

  4. #4
    Join Date
    Dec 2005
    Location
    Greenville, NC, USA
    Posts
    448
    Whoa, those are some short WUs, 0 CPU time for some of my first batch.

  5. #5
    This was my shortest WU in so far.

    0.078125 seconds CPU time

    Validate state Valid
    Claimed credit 0.000235614427004787
    Granted credit 0.001

  6. #6
    Joined!
    If you can't make it ... Don't come!
    http://neogen.amdusers.com/contest2007/race4b.htm


  7. #7
    Join Date
    May 2006
    Location
    Cape Town, South Africa
    Posts
    237
    Quote Originally Posted by PcManiac
    Joined!
    Me too
    Before BOINC: 8778 Seti WUs Crunched

  8. #8
    Join Date
    Dec 2003
    Location
    British Columbia, Canada
    Posts
    1,945
    Hehe, another BOINC project to register. Can't crunch until the Championships are over. :P

    For the record, I have joined about 34 BOINC projects.

  9. #9
    Join Date
    Dec 2005
    Location
    Greenville, NC, USA
    Posts
    448

    Lots of BOINC usage

    Have any of you guys had your BOINC being used up? BOINC keeps on going in and out of being frozen for me. The boinc.exe uses up a full core for a while, and the 2 RCN WUs get 25% each. Then it goes back to normal and the workunits each get a full core, but this only lasts like 5 seconds.

  10. #10
    Join Date
    Oct 2003
    Location
    North Little Rock, AR (USA)
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    There goes our easy work... :P
    Juli 9, 2006
    Here is my hotfix for the problem with the ultra-short WU's: Currently all machines of our institute pre-process the remaining 322 000 WU's and kill the job if it takes more than 3 seconds. It seems that doing that we can _locally_ solve >70 percent until tomorrow. The remaining longer WU's will be put to the server on monday and you are likely to get the new WU-length-feeling on Thuesday or Wednesday when the old ones are finished.

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